EREdWeB - Enriched Reality for Education and Digital Well-Being
EREdWeB - Enriched Reality for Education and Digital Well-Being 

(2020-2021) funded by EUniWell (European University for Well-Being)

Presently we are at a time in which Immersive Environments (IE) are at the cusp of a new stage with even further potential but also, posing new threats. The capacity of being immersed in environments, which can be real, virtual and/or augmented, to explore and to interact with them and with other people is presenting new interesting scenarios in several fields, as entertainment and culture, but mainly in education giving the chance of a full and direct interaction with environments hardly to be visited in person for the students (e.g. an archeological site, a surgery, a dangerous working place as a refinery), with, or without, the guidance of the teacher. The importance of IE in education is rapidly increasing as demonstrated by the growing number of studies in this topic and by some EU initiatives such as the ongoing project “Supporting Educators Pedagogical of 360 Degrees Video”, where the University of Florence is involved via the Educational Technology Lab (Prof. Maria Ranieri). Despite the various and interesting experiences using IE in different fields, there is a lack of a general methodology and a sound theoretical grounded approach for the deployment and evaluation of IE for educational purposes. It is therefore key to evaluate the potential of IE in terms of digital well-being, while considering the related implications they may have in different aspects as mentioned below:

  • Cognitive: since the isolation in these environments can lead to a sort of alienation.
  • Physiological: the motion sickness in wearing helmets is one of the most reported drawbacks of using IE.
  • Educational: learning opportunities offered by IE as vicarious learning experiences.
  • Social effects: possible disruptive impact on relationship within working groups (e.g. classroom)

EREdWeB´s main objective is to elaborate a sound methodology, including conceptual models, methods and tools for a better understanding of the relationships between digital well-being and IE. To achieve this purpose, the project aims at providing a set of recommendations for developing educational activities based on IE, mainly addressed at higher education. As a proof of concept, two educational scenarios will be designed together with the methodology to assess their effectiveness compared to “traditional” digital approaches, while ensuring users’ overall well-being. EREdWeB objectives are fully in line with EUniWell mission of understanding, improving and re-balance the well-being of individuals/community/society .

The partnership has 5 partners, the coordinator is the University of Florence – Italy.


Evento di disseminazione scientifica: 27 gennaio 2021


Web site of EUniWell (European University for Well-Being)

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